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How to Color Low Poly Terrain with Gradients and Curves
Learn how to color low poly terrain using a slope gradient, a height gradient, and a blend curve -- a broadly reusable method that works across terrain shaders. The article explains the visual logic behind each parameter, includes a pseudocode walkthrough, and shows the technique applied in Polaris for Unity. Includes the height range pitfall that silently breaks gradient results, and guidance on when manual painting should take over.
Tâm Trần Ngọc
Apr 15 min read


Vista vs Polaris: Which One Do I Need?
Pinwheel Studio makes two terrain tools, and if you have seen both on the Asset Store you have probably wondered which one you actually need. Polaris is a sculpting and painting tool, you build terrain by hand. Vista is a procedural generator, you set up a node graph and let it generate. They are different workflows, not competing products, and they are designed to work together.
Tâm Trần Ngọc
Mar 163 min read


Why I Ended Up Building a Mesh Terrain Instead of Using Unity Terrain
I started a low poly game assuming Unity Terrain would be the obvious choice. It wasn’t until I tried to make the faceted look work on mobile that the cracks started to show. This post walks through the reasoning that led me to switch to a mesh-based approach instead.
Tâm Trần Ngọc
Feb 22 min read


Low poly terrains in Unity and how to make them look good
Use the 5 tips to make your low poly terrain in Unity looks better.
Tâm Trần Ngọc
Mar 22, 20253 min read


Polaris 3 is here - low poly terrain tool for Unity.
Quick overview of new powerful features in Polaris 3 Low Poly Terrain Tool
Tâm Trần Ngọc
Jun 26, 20243 min read


How we boost up foliage renderer and mesh generation in Polaris 3 low poly terrain tool - Devlog 1
Learn how we bring Polaris to a new level by boosting its foliage renderers and mesh generation.
Tâm Trần Ngọc
May 3, 20243 min read
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