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Why I Ended Up Building a Mesh Terrain Instead of Using Unity Terrain
I started a low poly game assuming Unity Terrain would be the obvious choice. It wasn’t until I tried to make the faceted look work on mobile that the cracks started to show. This post walks through the reasoning that led me to switch to a mesh-based approach instead.
Tâm Trần Ngọc
1 day ago2 min read
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