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Vista vs Polaris: Which One Do I Need?
Pinwheel Studio makes two terrain tools, and if you have seen both on the Asset Store you have probably wondered which one you actually need. Polaris is a sculpting and painting tool, you build terrain by hand. Vista is a procedural generator, you set up a node graph and let it generate. They are different workflows, not competing products, and they are designed to work together.
Tâm Trần Ngọc
5 days ago3 min read


Local Biomes vs Rule Based Biomes in Unity Procedural Terrain Generation
Local biomes and rule based biomes solve different terrain problems in Unity. This guide explains when you want automatic biome distribution, when you need direct biome placement, and why that workflow difference matters in production.
Tâm Trần Ngọc
Mar 136 min read


Vista vs MapMagic for Unity Terrain: A Comparison of best terrain tools for Procedural Workflows
If you are comparing best terrain tools Unity or procedural terrain tools Unity, this guide breaks down Vista vs MapMagic by workflow fit: infinite terrain, biome control style, extension path, and long term production use.
Tâm Trần Ngọc
Mar 95 min read


Why low poly mesh based terrain is a better fit for mobile and VR games
This article explains how mesh-based low poly terrain differs from heightmap-driven Unity Terrain for mobile and standalone VR projects. Instead of dense grid-aligned surfaces, mesh-based systems generate explicit geometry with controlled vertex density, standard LODGroup handling, and simpler materials. The result is more predictable performance and easier optimization on constrained hardware, with Polaris as a practical Unity implementation example.
Tâm Trần Ngọc
Feb 185 min read


Why I Ended Up Building a Mesh Terrain Instead of Using Unity Terrain
I started a low poly game assuming Unity Terrain would be the obvious choice. It wasn’t until I tried to make the faceted look work on mobile that the cracks started to show. This post walks through the reasoning that led me to switch to a mesh-based approach instead.
Tâm Trần Ngọc
Feb 22 min read
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