Tâm Trần NgọcJun 36 min readHow to do cell based culling using quadtree in Unity C# - Part 1Efficient and precise scene culling technique with quadtree and cells division.
Tâm Trần NgọcMay 33 min readHow we boost up foliage renderer and mesh generation in Polaris 3 low poly terrain tool - Devlog 1Learn how we bring Polaris to a new level by boosting its foliage renderers and mesh generation.
Tâm Trần NgọcApr 104 min readUnity frustum culling - How to do it in multi-threaded C# with Jobs SystemA quick algorithm to do frustum culling using planes vs AABB test
Tâm Trần NgọcMar 113 min readBehind the Scenes: Creating a User-Friendly GUI and Implementing Serialization in Vista 2 Terrain Generator- Devlog 1How we implement dockable GUI, the graph editor and serialization mechanism in Vista 2
Tâm Trần NgọcDec 28, 20234 min readHow we started: The journey of creating Vista 2 terrain generator - Devlog 0The start of a cross platforms terrain generator app.