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What’s New in Vista 3.1: Rebuilt Multi-Layer Biome Blending, Diagnostic Tool, and Graph Execution Cache
Vista 3.1 improves the core terrain workflow for projects that use multiple biomes. This update rebuilds multi-biome blending, adds Vista Debugger for inspecting the full generation path, and introduces graph execution caching for supported expensive operations.
Tâm Trần Ngọc
Apr 235 min read


How to do cell based culling using quadtree in Unity C# - Part 1
Efficient and precise scene culling technique with quadtree and cells division.
Tâm Trần Ngọc
Jun 3, 20247 min read


How we boost up foliage renderer and mesh generation in Polaris 3 low poly terrain tool - Devlog 1
Learn how we bring Polaris to a new level by boosting its foliage renderers and mesh generation.
Tâm Trần Ngọc
May 3, 20243 min read


Unity frustum culling - How to do it in multi-threaded C# with Jobs System
A quick algorithm to do frustum culling using planes vs AABB test
Tâm Trần Ngọc
Apr 10, 20245 min read


Behind the Scenes: Creating a User-Friendly GUI and Implementing Serialization in Vista 2 Terrain Generator- Devlog 1
How we implement dockable GUI, the graph editor and serialization mechanism in Vista 2
Tâm Trần Ngọc
Mar 11, 20243 min read


How we started: The journey of creating Vista 2 terrain generator - Devlog 0
The start of a cross platforms terrain generator app.
Tâm Trần Ngọc
Dec 28, 20234 min read
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