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Join date: Aug 2, 2023
Posts (27)
Jun 6, 2026 ∙ 4 min
Convert Unity Terrain to Low Poly Using Polaris 3.5
If you have an existing Unity Terrain scene and want to move to a low poly mesh workflow, Polaris 3.5 has a built-in migration tool that handles the conversion: height map, textures, trees, and grass included. This guide walks through the full process step by step.
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Jun 5, 2026 ∙ 5 min
Polaris 3.5: A Smoother Onboarding and Better Terrain Migration
Polaris 3.5 adds a new Migration Tool for moving terrain data between Polaris, Unity Terrain, meshes, RAW heightmaps, and texture sets. This time the tool works on terrain groups, not one terrain at a time like before. We also reworked the onboarding flow, added quick tutorials, put help inside the editor, and added terrain texture previews.
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Apr 23, 2026 ∙ 5 min
What’s New in Vista 3.1: Rebuilt Multi-Layer Biome Blending, Diagnostic Tool, and Graph Execution Cache
Vista 3.1 improves the core terrain workflow for projects that use multiple biomes. This update rebuilds multi-biome blending, adds Vista Debugger for inspecting the full generation path, and introduces graph execution caching for supported expensive operations.
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