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Join date: Aug 2, 2023
Posts (25)
Apr 23, 2026 ∙ 5 min
What’s New in Vista 3.1: Rebuilt Multi-Layer Biome Blending, Diagnostic Tool, and Graph Execution Cache
Vista 3.1 improves the core terrain workflow for projects that use multiple biomes. This update rebuilds multi-biome blending, adds Vista Debugger for inspecting the full generation path, and introduces graph execution caching for supported expensive operations.
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Apr 1, 2026 ∙ 5 min
How to Color Low Poly Terrain with Gradients and Curves
Learn how to color low poly terrain using a slope gradient, a height gradient, and a blend curve -- a broadly reusable method that works across terrain shaders. The article explains the visual logic behind each parameter, includes a pseudocode walkthrough, and shows the technique applied in Polaris for Unity. Includes the height range pitfall that silently breaks gradient results, and guidance on when manual painting should take over.
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Mar 25, 2026 ∙ 4 min
10 Ground Texture Packs Worth Considering for Unity World Building
Ground textures set the foundation for how a world reads underfoot. This shortlist covers 10 Asset Store packs across realistic, stylized, and alien styles - with notes on what each appears suited for and what to verify before buying.
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