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How to Color Low Poly Terrain with Gradients and Curves
Learn how to color low poly terrain using a slope gradient, a height gradient, and a blend curve -- a broadly reusable method that works across terrain shaders. The article explains the visual logic behind each parameter, includes a pseudocode walkthrough, and shows the technique applied in Polaris for Unity. Includes the height range pitfall that silently breaks gradient results, and guidance on when manual painting should take over.
Tâm Trần Ngọc
Apr 15 min read


10 Ground Texture Packs Worth Considering for Unity World Building
Ground textures set the foundation for how a world reads underfoot. This shortlist covers 10 Asset Store packs across realistic, stylized, and alien styles - with notes on what each appears suited for and what to verify before buying.
Tâm Trần Ngọc
Mar 254 min read


10 Vegetation Assets Worth Considering for Unity World Building
Sourcing vegetation for a Unity project is harder than it looks. This shortlist covers 10 Asset Store packs across realistic, stylized, and low-poly styles, with notes on what each one appears suited for and what to verify before buying.
Tâm Trần Ngọc
Mar 255 min read


Your Vista Graph Still Works. The Editing Is Just Getting Heavy.
Vista Personal gives you the full graph workflow. It does not include the graph editing utilities that make a large graph fast to work with. Here is what those utilities do, and whether Indie or Pro is the right upgrade.
Tâm Trần Ngọc
Mar 214 min read


Vista vs MapMagic for Unity Terrain: A Comparison of best terrain tools for Procedural Workflows
If you are comparing best terrain tools Unity or procedural terrain tools Unity, this guide breaks down Vista vs MapMagic by workflow fit: infinite terrain, biome control style, extension path, and long term production use.
Tâm Trần Ngọc
Mar 95 min read
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