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What’s New in Vista 3.1: Rebuilt Multi-Layer Biome Blending, Diagnostic Tool, and Graph Execution Cache
Vista 3.1 improves the core terrain workflow for projects that use multiple biomes. This update rebuilds multi-biome blending, adds Vista Debugger for inspecting the full generation path, and introduces graph execution caching for supported expensive operations.
Tâm Trần Ngọc
Apr 235 min read


Your Vista Graph Still Works. The Editing Is Just Getting Heavy.
Vista Personal gives you the full graph workflow. It does not include the graph editing utilities that make a large graph fast to work with. Here is what those utilities do, and whether Indie or Pro is the right upgrade.
Tâm Trần Ngọc
Mar 214 min read


Vista vs Polaris: Which One Do I Need?
Pinwheel Studio makes two terrain tools, and if you have seen both on the Asset Store you have probably wondered which one you actually need. Polaris is a sculpting and painting tool, you build terrain by hand. Vista is a procedural generator, you set up a node graph and let it generate. They are different workflows, not competing products, and they are designed to work together.
Tâm Trần Ngọc
Mar 163 min read


Behind the Scenes: Creating a User-Friendly GUI and Implementing Serialization in Vista 2 Terrain Generator- Devlog 1
How we implement dockable GUI, the graph editor and serialization mechanism in Vista 2
Tâm Trần Ngọc
Mar 11, 20243 min read


Important change to Vista editions on Unity Asset Store
Vista will now only have 2 editions Indie & Pro to solidify its future of evolution.
Tâm Trần Ngọc
Jan 17, 20243 min read


How we started: The journey of creating Vista 2 terrain generator - Devlog 0
The start of a cross platforms terrain generator app.
Tâm Trần Ngọc
Dec 28, 20234 min read
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