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Local Biomes vs Rule Based Biomes in Unity Procedural Terrain Generation
Local biomes and rule based biomes solve different terrain problems in Unity. This guide explains when you want automatic biome distribution, when you need direct biome placement, and why that workflow difference matters in production.
Tâm Trần Ngọc
3 hours ago6 min read


Vista vs MapMagic for Unity Terrain: A Comparison of best terrain tools for Procedural Workflows
If you are comparing best terrain tools Unity or procedural terrain tools Unity, this guide breaks down Vista vs MapMagic by workflow fit: infinite terrain, biome control style, extension path, and long term production use.
Tâm Trần Ngọc
4 days ago5 min read


Why I Ended Up Building a Mesh Terrain Instead of Using Unity Terrain
I started a low poly game assuming Unity Terrain would be the obvious choice. It wasn’t until I tried to make the faceted look work on mobile that the cracks started to show. This post walks through the reasoning that led me to switch to a mesh-based approach instead.
Tâm Trần Ngọc
Feb 22 min read


Low poly terrains in Unity and how to make them look good
Use the 5 tips to make your low poly terrain in Unity looks better.
Tâm Trần Ngọc
Mar 22, 20253 min read


Unity sky shader tutorial - Making a procedural animated sky in ShaderLab
Learn how to write an Unity sky shader in ShaderLab, with sky gradient, sun and cloud.
Tâm Trần Ngọc
Aug 20, 20247 min read


Polaris 3 is here - low poly terrain tool for Unity.
Quick overview of new powerful features in Polaris 3 Low Poly Terrain Tool
Tâm Trần Ngọc
Jun 26, 20243 min read


How to do cell based culling using quadtree in Unity C# - Part 1
Efficient and precise scene culling technique with quadtree and cells division.
Tâm Trần Ngọc
Jun 3, 20247 min read


How we boost up foliage renderer and mesh generation in Polaris 3 low poly terrain tool - Devlog 1
Learn how we bring Polaris to a new level by boosting its foliage renderers and mesh generation.
Tâm Trần Ngọc
May 3, 20243 min read


Unity frustum culling - How to do it in multi-threaded C# with Jobs System
A quick algorithm to do frustum culling using planes vs AABB test
Tâm Trần Ngọc
Apr 10, 20245 min read
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