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How to Color Low Poly Terrain with Gradients and Curves
Learn how to color low poly terrain using a slope gradient, a height gradient, and a blend curve -- a broadly reusable method that works across terrain shaders. The article explains the visual logic behind each parameter, includes a pseudocode walkthrough, and shows the technique applied in Polaris for Unity. Includes the height range pitfall that silently breaks gradient results, and guidance on when manual painting should take over.
Tâm Trần Ngọc
Apr 15 min read


Unity sky shader tutorial - Making a procedural animated sky in ShaderLab
Learn how to write an Unity sky shader in ShaderLab, with sky gradient, sun and cloud.
Tâm Trần Ngọc
Aug 20, 20247 min read
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